Monday, December 3, 2012

Week #16- End Of Semester Reflection

END OF SEMESTER REFLECTION: 

What have I learned regarding technology in education this semester:
  1. Power Point is not the only program on which to make a presentation; others include, Prezi, Smartboard, Flipsnack, etc.
  2. I can set up parent-teacher meetings using wikispaces.
  3. I can make videos using Animoto Video
  4. A person can find lesson plans on exchange.smarttech.com
  5. A teacher can have a class blog set up for the whole class, so parents to be involved in the class.
  6. Technology is greatly expanding and I need to accept that and grow with the changes.
  7. A person can write and illustrated children books on Storybird.
Before this class, I was not too familiar with technology.  I knew how to use Microsoft Word and Power Point, but I did not realize how useful technology could be.  I found so many different resources to use for my future classroom.  I realize I am a digital native but the generation below me is so familiar with technology because it is all around them.  I need to grasp technology and learn to use and teach it in my classroom someday because it is useful to students and their future.

What progress have I made on the NETS for Teachers that I focused on this semester:

Facilitate and Inspire Student Learning and Creativity:

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.


I have learned may ways to inspire learning and creativity using technology.  I have learned that I can use technology to teach different subject and then take it a step further and show my students things using online databases to find new things and information in which they may have never known if it was not for technology.  I have learned how I can relate the learned information to the students real life at home and at school. I believe I have made big steps to be open minded towards technology and brace it with an open heart and mind for the sake of my future students and their success later in life.











Week #14

I found a lesson about the solar system and how the stars, moon,other planets effect the earth.  I think this lesson would be useful in the classroom when studying science and the purpose for the solar system.  I could use this lesson in my own class to have the students do a project on different planets and the shape, size, and distance away from the earth.  This would be an educational project for 3rd graders.  NETS that would apply would be:   

Students:

Creativity and Innovation

Students demonstrate creative thinking, construct
knowledge, and develop innovative products and
processes using technology.
a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal
or group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities

Teachers:

Facilitate and Inspire Student Learning
and Creativity


Teachers use their knowledge of subject matter,
teaching and learning, and technology to facilitate
experiences that advance student learning,
creativity, and innovation in both face-to-face
and virtual environments.
a. Promote, support, and model creative
and innovative thinking and inventiveness
b. Engage students in exploring real-world issues
and solving authentic problems using digital tools
and resources
c. Promote student reflection using collaborative
tools to reveal and clarify students’ conceptual
understanding and thinking, planning, and
creative processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues,
and others in face-to-face and virtual environments